WEIRDLAND: The Forgotten Sands is not a ported Prince

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Friday, February 26, 2010

The Forgotten Sands is not a ported Prince

"Ubisoft's made it very clear that Prince of Persia: The Forgotten Sands, being released alongside the Jake Gyllenhaal-starring PoP film, is not another lame movie-to-game adaptation. It's also not a lame port of a superior 360 or PS3 entry.


Prince of Persia: The Forgotten Sands is the next chapter in the fan-favorite Sands of Time universe. Visiting his brothers kingdom following his adventure in Azad, the Prince finds the royal palace under siege from a mighty army bent on its destruction.

Jake Gyllenhaal & Gemma Arterton in "Prince of Persia: The Sands of Time" (2010).

As the Prince progresses through the game, so do his Sand Powers. By the title's concluding chapters, for example, you'll be able to place the hand-holds wherever you like, without the previous necessity of activating jewels. So, in theory, you'll be able to create your own platforming path.
Visually, The Forgotten Sands looks damn good on the modestly powered hardware. It runs at a steady 60 FPS, and great effects like whipping sand and falling rain look like the real deal. Some nice lighting and shadowing effects are also utilized in the varying indoor environments and exteriors. Fighting and acrobatic animations also looked fluid, even when the screen was cluttered with multiple scimitar-wielding baddies.By not simply porting a watered down version of the 360 and PS3 entries, Ubisoft is providing the Prince's loyal following with an alternative adventure, while also adding enough optional accessibility to introduce new fans to the franchise. While my demo was strictly eyes-only, what I saw has me pining for the day when I can wield the world-altering sand for myself".
Source: kotaku.com

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